Gameplay and the storyĪnother good thing that should be taken into consideration in horror games is the combination of the mechanics, the peculiarities of the atmosphere and the storyline. And if all the components of suspense are used the right way, the product is successful. The danger itself is not frightening, but the expectation of it, the constant feeling that any moment you can be killed or hurt – it provokes a high level of anxiety. But this does not work without another element which is now literally obligatory for games to make us afraid. Those are jumpscares and other things that work from the surprise effect. Typical featuresįor this moment people are a little tired of the most well used tricks that were always to scare us. ![]() And with the appearance of VR-glasses, it is becoming more and more realistic. ![]() But the games offer us far deeper experience, because we become some kind of participants of the action. ![]() But the far larger variety we can observe in the sphere of movies. Just like this, there’s a division for categories and genres. The main thing we should remember is that there’s a number of things that are common for all people, and others are far more individual. When it’s up to horrors, it’s very hard to say instantly what scares us the most.
0 Comments
Leave a Reply. |